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1. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
Dear lord, I look away for a couple of months and all of a sudden this finally happens, I'm a coming back, I've been dreaming of the slot normalisation for ages.
- by Nevyn Tazinas - at 2015.08.09 23:22:00
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2. Tired, tired, tired, tired, tired, tired, tired, tired, tired, tired... - in General Discussions [original thread]
True Adamance wrote: I stole a dropsuit from its owner once. Was great. That merc had to run around in embarrassing Militia purple tiger stripe satin boxers for an entire battle. I'm game! My suits normally feel that weak anyway so I'll do t...
- by Nevyn Tazinas - at 2015.04.20 20:51:00
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3. Sniper Sway - in General Discussions [original thread]
Thumb Green wrote: But why? What is it meant to accomplish? Making snipers actually part of the battlefield, rather than relegated to the far sides.
- by Nevyn Tazinas - at 2015.04.20 05:57:00
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4. They need to fix the tanks!!! - in General Discussions [original thread]
Here, have some punctuation, and some line breaks. Then people will be able to read what you are saying at least. Also have a deep breath, write your thoughts on paper, and make sure they are clear, not rambling. Vehicles run away as part of the...
- by Nevyn Tazinas - at 2015.04.20 05:46:00
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5. They need to fix the tanks!!! - in General Discussions [original thread]
Ignoring the unreadable rant above.... The issue is Tanks can run away too easily. Their base speed is faster than an AV suit runs, let alone an AV suit trying to charge a forge gun. And they can pop afterburners also to go even faster. This mean...
- by Nevyn Tazinas - at 2015.04.20 05:31:00
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6. Sniper Sway - in General Discussions [original thread]
How about.... we give sniper sway to all weapons instead. Both hip fire and scoped. And the only way to stop it is to crouch and be stationary. Then ready the tankers to collect all the tears that will result. Unless snipers get an 'ADS' analogy...
- by Nevyn Tazinas - at 2015.04.20 05:28:00
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7. I agree with lvl 4 because - in General Discussions [original thread]
Ever consider that a lot of Dust players may already pay EVE subscriptions? So are already supporting the general company.
- by Nevyn Tazinas - at 2015.04.16 23:47:00
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8. Announcement:Dev Blog: Introducing Player Trading - in General Discussions [original thread]
ANAHEIM Darko wrote: So alt farming will be completely fine on the same PSN account, as any alt I create will automatically be level 9 loyalty rank? How does this prevent me farming warbarge components, ISK or boosters? I can say for sure ...
- by Nevyn Tazinas - at 2015.04.16 11:43:00
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9. Announcement:Dev Blog: Introducing Player Trading - in General Discussions [original thread]
501st Headstrong wrote: 1 win awards 3 points to the total 1 login awards 1 point as taken by a test of mine 1 Aurum awards 1/2 a point So if you win say you play 2 hours a day. Say you have the Scotty we know and love. Queres take 1 min on...
- by Nevyn Tazinas - at 2015.04.15 22:57:00
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10. Has anyone here reached Loyalty Rank 4 without buying Aurum? - in General Discussions [original thread]
I'm an about 2 year character with the EVE pack applied, and last I looked I was still only lvl 1 going to 2, or do you start at 1? In which case 2 going to 3. Hardly a 'hard core' player, but blocking someone like me from player trading isn't 'bl...
- by Nevyn Tazinas - at 2015.04.15 22:44:00
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11. SCRAMBLER RIFLE -.- - in General Discussions [original thread]
Doc DDD wrote: Thing has been OP for over a year... only people that didn't thinks so were the people using them. DONT NERF MY CRUTCH Aim Assist is the real crutch, it's what breaks several of the weapons, Bolt Pistol I'm looking at you, ScR ...
- by Nevyn Tazinas - at 2015.04.13 21:40:00
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12. Why tanks should take melee damage - in General Discussions [original thread]
I'd settle for some weak spots that only work when within 10m, to simulate weak spots like hydraulics etc. That bring weapons up to at least 50% efficiency. Nova knives then get to have that anywhere, while other weapons can take apart a tanker du...
- by Nevyn Tazinas - at 2015.04.05 05:46:00
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13. Two MinMandos playing overwatch - in General Discussions [original thread]
One milita sniper, ignore the commando's, just snipe their hives every time they drop one, watch how quick they run out of them.
- by Nevyn Tazinas - at 2015.04.04 05:32:00
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14. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
Jathniel wrote: CCP Rattati wrote: Henrietta Unknown wrote: I've always wondered why WP's value weren't given out on a tiered basis. 50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' payouts/SP if they grab mai...
- by Nevyn Tazinas - at 2015.04.03 02:51:00
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15. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
Vrain Matari wrote: Great points & ideas all round. Love the idea of mitigating loss for mercs who stick it out. So how does this not directly benefit the protostompers at least just as much, since it means even if you get that kill on t...
- by Nevyn Tazinas - at 2015.04.02 11:04:00
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16. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
CCP Rattati wrote: Thanks for the work and update. This is in line with what we are expecting. Once the system has run for a few weeks, the heavyweights will graduate to the upper bracket, and vice versa. In a few threads, the idea of a "leav...
- by Nevyn Tazinas - at 2015.04.02 10:39:00
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17. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
Vrain Matari wrote: It's an opportunity to bring in some New Eden. Realistically, corps would rate mercs. And also realistically, contract managers from different corps would talk & trade information. A merc's reliability & work ethic...
- by Nevyn Tazinas - at 2015.04.02 03:37:00
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18. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
Adipem Nothi wrote: Nevyn Tazinas wrote: Change the mechanics that let Protostomps happen and people will fight more. 1. 4 Man squads. 2. Give all suits the same number of slots #1 makes sense to me. #2 does not. Suits are closer to bala...
- by Nevyn Tazinas - at 2015.04.02 03:23:00
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19. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
Change the mechanics that let Protostomps happen and people will fight more. 4 Man squads. Give all suits the same number of slots, base stats and PG/CPU should be the difference, not the number of slots a suit has at Basic/Adv/Pro. Do those two ...
- by Nevyn Tazinas - at 2015.04.02 03:14:00
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20. Laser Rifles are now trash. Again. - in General Discussions [original thread]
Ignoring that LR is still fine, Jumping isn't fine if you aren't one of those people with aim assist. It just shows how powerful aim assist is for those who do have/use it, but without it things are silly. Want to show it, remove aim assist, and ...
- by Nevyn Tazinas - at 2015.03.16 03:20:00
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